
Tricky Castle room numbers can change between Android and iOS releases. Before following this Tricky Castle Level 70 guide, match the gameplay screenshot, room layout and puzzle clue to your version.
Tricky Castle Level 70 walkthroughs & guide
Below is a comprehensive walkthrough for Tricky Castle Level 70, covering the complete route from the opening position to the exit. The main challenge in Tricky Castle Level 70 is learning how to all spikes have their own purpose while avoiding the trick built into the room. Follow the steps in order, check the visible response after each action and use the screenshot above to confirm that you are on the same version of the level.
Tricky Castle Level 70 quick answer: In this level, all the spikes won't kill you and are crucial to solving the level. First, you need to drag the bottom spikes onto the button. Then, press your finger on the bottom, protruding spike. Drag the top-left spike to the right with your finger. The leftmost spikes are a teleporter to the right; through them, you can reach the key.
Step 1. In this level, all the spikes won't kill you and
In Tricky Castle Level 70, in this level, all the spikes won't kill you and are crucial to solving the level. Treat this as checkpoint 1: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.
Step 2. First, you need to drag the bottom spikes onto the
In Tricky Castle Level 70, first, you need to drag the bottom spikes onto the button. Treat this as checkpoint 2: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.
Step 3. Then, press your finger on the bottom, protruding spike
In Tricky Castle Level 70, then, press your finger on the bottom, protruding spike. Treat this as checkpoint 3: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.
Step 4. Drag the top-left spike to the right with your finger
In Tricky Castle Level 70, drag the top-left spike to the right with your finger. Treat this as checkpoint 4: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.
Step 5. The leftmost spikes are a teleporter to the right through
In Tricky Castle Level 70, the leftmost spikes are a teleporter to the right through them, you can reach the key. Treat this as checkpoint 5: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.
Notes and Precautions
- 1. === Part 1 === You can push 2 spikes on the button === Part 2 === Drag 4 spikes witch your finger to the right === Part 3 === Tap on the big spike under the torch. Now you can take the key and leave the room.
- 2. Level numbering can differ between app releases, so match the screenshot, clue and room geometry before attempting this route.
- 3. Complete one checkpoint at a time and confirm the visible response; moving ahead before a trigger finishes can make the next action appear not to work.
- 4. If the room resets, repeat the documented order from the start instead of trying to recover halfway through the trap sequence.
Tips and Tricks
- 1. Watch the dedicated video once at normal speed, then replay only the checkpoint where your movement differs.
- 2. Use short, deliberate inputs around spikes, keys, levers and moving platforms so an extra tap does not activate the room’s trick.
- 3. Prioritize a clean exit on the first successful run; return for bats, stars or alternate paths after the main solution is familiar.
- 4. When an action seems ineffective, compare your exact position and character state with the screenshot and video before restarting.
Tricky Castle Level 70 collectibles and secrets
For Tricky Castle Level 70, two bats on top.
By following these steps in sequence, you can finish Tricky Castle Level 70 without relying on random movement or unnecessary interactions. Remember that the defining puzzle in Tricky Castle Level 70 is to all spikes have their own purpose. If your room looks different, compare the screenshot and video before retrying because your game version may use another level number.
Tricky Castle Level 70 walkthrough video
Tricky Castle Level 70 walkthrough by Community walkthrough. The video opens directly on this level.
Tricky Castle Level 70 video walkthrough and solution
This Tricky Castle Level 70 walkthrough video shows the complete verified route from the opening position to the exit. Watch how the player handles the room’s main trick—all spikes have their own purpose—then use the written checkpoints below if you need to repeat only one part of the solution. The dedicated Tricky Castle Level 70 video solution is especially useful for jump timing, moving hazards and interactions that are easier to recognize in motion.
Tricky Castle Level 70 video quick answer: In this level, all the spikes won't kill you and are crucial to solving the level. First, you need to drag the bottom spikes onto the button. Then, press your finger on the bottom, protruding spike. Drag the top-left spike to the right with your finger. The leftmost spikes are a teleporter to the right; through them, you can reach the key.
What to watch for in the Tricky Castle Level 70 walkthrough video
Before copying the movement, compare the room layout in the video with your game. Tricky Castle numbering can differ between Android and iOS builds, so the visual arrangement and puzzle clue are more reliable than the number alone. When the room matches, play the Tricky Castle Level 70 walkthrough video once at normal speed to understand the full idea, then replay the exact action that is causing trouble.
Video checkpoint 1: In this level, all the spikes won't kill you and
At this point in the Tricky Castle Level 70 video walkthrough, in this level, all the spikes won't kill you and are crucial to solving the level. Treat this as checkpoint 1: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed. Watch the character, nearby hazards and any object that changes after the action; that visual response confirms that you can move to the next checkpoint.
Video checkpoint 2: First, you need to drag the bottom spikes onto the
At this point in the Tricky Castle Level 70 video walkthrough, first, you need to drag the bottom spikes onto the button. Treat this as checkpoint 2: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed. Watch the character, nearby hazards and any object that changes after the action; that visual response confirms that you can move to the next checkpoint.
Video checkpoint 3: Then, press your finger on the bottom, protruding spike
At this point in the Tricky Castle Level 70 video walkthrough, then, press your finger on the bottom, protruding spike. Treat this as checkpoint 3: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed. Watch the character, nearby hazards and any object that changes after the action; that visual response confirms that you can move to the next checkpoint.
Video checkpoint 4: Drag the top-left spike to the right with your finger
At this point in the Tricky Castle Level 70 video walkthrough, drag the top-left spike to the right with your finger. Treat this as checkpoint 4: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed. Watch the character, nearby hazards and any object that changes after the action; that visual response confirms that you can move to the next checkpoint.
Video checkpoint 5: The leftmost spikes are a teleporter to the right through
At this point in the Tricky Castle Level 70 video walkthrough, the leftmost spikes are a teleporter to the right through them, you can reach the key. Treat this as checkpoint 5: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed. Watch the character, nearby hazards and any object that changes after the action; that visual response confirms that you can move to the next checkpoint.
Tricky Castle Level 70 video notes and precautions
The video route is a demonstration of one clean completion, not a signal to rush. Pause before any precise jump or timed interaction and compare the player’s starting position with yours. In Tricky Castle Level 70, a small difference in spacing can change when a trap activates.
- 1. === Part 1 === You can push 2 spikes on the button === Part 2 === Drag 4 spikes witch your finger to the right === Part 3 === Tap on the big spike under the torch. Now you can take the key and leave the room.
- 2. Level numbering can differ between app releases, so match the screenshot, clue and room geometry before attempting this route.
- 3. Complete one checkpoint at a time and confirm the visible response; moving ahead before a trigger finishes can make the next action appear not to work.
- 4. If the room resets, repeat the documented order from the start instead of trying to recover halfway through the trap sequence.
Tips for following the Tricky Castle Level 70 video solution
- 1. Watch the dedicated video once at normal speed, then replay only the checkpoint where your movement differs.
- 2. Use short, deliberate inputs around spikes, keys, levers and moving platforms so an extra tap does not activate the room’s trick.
- 3. Prioritize a clean exit on the first successful run; return for bats, stars or alternate paths after the main solution is familiar.
- 4. When an action seems ineffective, compare your exact position and character state with the screenshot and video before restarting.
Collectibles shown around Tricky Castle Level 70
After learning the escape route from the Tricky Castle Level 70 walkthrough video, replay the room for optional items if needed. Two bats on top. A separate collectible run is often safer than trying to combine every secret with the first successful exit.
Finish Tricky Castle Level 70 with the video
The important lesson in this Tricky Castle Level 70 video guide is to reproduce the order of actions, not merely the final movement. Confirm each switch, platform or hazard response before continuing. If your screen still does not match, return to the screenshot on the Cheats & Solution tab and locate the guide whose room layout matches your version.