Witch Tower Level 6

Tricky Castle Level 106 — Witch Tower Level 6

Touch the spike, then in ghost form, float to the

Tricky Castle Level 106 — Witch Tower Level 6 gameplay showing touch the spike, then in ghost form, float to the
English gameplay frame from the dedicated Witch Tower Level 6 walkthrough · Numbering may differ by app version.
Important notice regarding level numbering

Tricky Castle Level 106 is guide 106 in this site’s combined 1–120 index and corresponds to Witch Tower Level 6 in the game. Tricky Castle room numbers can change between Android and iOS releases. Before following this Tricky Castle Level 106 guide, match the gameplay screenshot, room layout and puzzle clue to your version.

✓ Solution checked

Tricky Castle Level 106 — Witch Tower Level 6 walkthroughs & guide

Below is a comprehensive walkthrough for Tricky Castle Level 106 (Witch Tower Level 6), covering the complete route from the opening position to the exit. The main challenge in Tricky Castle Level 106 is learning how to touch the spike, then in ghost form, float to the while avoiding the trick built into the room. Follow the steps in order, check the visible response after each action and use the screenshot above to confirm that you are on the same version of the level.

Tricky Castle Level 106 quick answer: Witch Tower Level 6: Touch the spike, then in ghost form, float to the upper left corner of the room, touch a blue clouds, and walk go further left. You will get transported to the upper right corner. Get the key from there. Jump down and go left to open the gate. Push the box to the button, and walk forward.

1

Step 1. Touch the spike,

In Tricky Castle Level 106 (Witch Tower Level 6), touch the spike,. Treat this as checkpoint 1: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

2

Step 2. Then in ghost form, float to the upper left corner

In Tricky Castle Level 106 (Witch Tower Level 6), then in ghost form, float to the upper left corner of the room, touch a blue clouds, and walk. Treat this as checkpoint 2: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

3

Step 3. Go further left. You will get transported to the upper

In Tricky Castle Level 106 (Witch Tower Level 6), go further left. You will get transported to the upper right corner. Treat this as checkpoint 3: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

4

Step 4. Get the key from there. Jump down and

In Tricky Castle Level 106 (Witch Tower Level 6), get the key from there. Jump down and. Treat this as checkpoint 4: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

5

Step 5. Go left to open the gate. Push the box to

In Tricky Castle Level 106 (Witch Tower Level 6), go left to open the gate. Push the box to the button, and walk forward. Treat this as checkpoint 5: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

Notes and Precautions

  1. 1. Turn into the ghost. Fly to the left corner and then go to the left. Then you'll get the key.
  2. 2. Level numbering can differ between app releases, so match the screenshot, clue and room geometry before attempting this route.
  3. 3. Complete one checkpoint at a time and confirm the visible response; moving ahead before a trigger finishes can make the next action appear not to work.
  4. 4. If the room resets, repeat the documented order from the start instead of trying to recover halfway through the trap sequence.

Tips and Tricks

  1. 1. Watch the dedicated video once at normal speed, then replay only the checkpoint where your movement differs.
  2. 2. Use short, deliberate inputs around spikes, keys, levers and moving platforms so an extra tap does not activate the room’s trick.
  3. 3. Prioritize a clean exit on the first successful run; return for bats, stars or alternate paths after the main solution is familiar.
  4. 4. When an action seems ineffective, compare your exact position and character state with the screenshot and video before restarting.

Tricky Castle Level 106 collectibles and secrets

For Tricky Castle Level 106, 3 bats on this level.

By following these steps in sequence, you can finish Tricky Castle Level 106 (Witch Tower Level 6) without relying on random movement or unnecessary interactions. Remember that the defining puzzle in Tricky Castle Level 106 is to touch the spike, then in ghost form, float to the. If your room looks different, compare the screenshot and video before retrying because your game version may use another level number.

Guide checked against the community level record for Witch Tower Level 6 and the dedicated gameplay video.