Witch Tower Level 14

Tricky Castle Level 114 — Witch Tower Level 14

Three spikes thowards the left (spikes 2, 3 and 4

Tricky Castle Level 114 — Witch Tower Level 14 gameplay showing three spikes thowards the left (spikes 2, 3 and 4
English gameplay frame from the dedicated Witch Tower Level 14 walkthrough · Numbering may differ by app version.
Important notice regarding level numbering

Tricky Castle Level 114 is guide 114 in this site’s combined 1–120 index and corresponds to Witch Tower Level 14 in the game. Tricky Castle room numbers can change between Android and iOS releases. Before following this Tricky Castle Level 114 guide, match the gameplay screenshot, room layout and puzzle clue to your version.

✓ Solution checked

Tricky Castle Level 114 — Witch Tower Level 14 walkthroughs & guide

Below is a comprehensive walkthrough for Tricky Castle Level 114 (Witch Tower Level 14), covering the complete route from the opening position to the exit. The main challenge in Tricky Castle Level 114 is learning how to three spikes thowards the left (spikes 2, 3 and 4 while avoiding the trick built into the room. Follow the steps in order, check the visible response after each action and use the screenshot above to confirm that you are on the same version of the level.

Tricky Castle Level 114 quick answer: Witch Tower Level 14: Three spikes thowards the left (spikes 2, 3 and 4 when counting from left) do not fall. So stay there when the spike falls down to the ground. Red clouds don't harm the human form so stay right there until you see a platform coming up, jumo up that platform to get to the door.

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Step 1. Three spikes thowards the left (spikes 2, 3 and 4

In Tricky Castle Level 114 (Witch Tower Level 14), three spikes thowards the left (spikes 2, 3 and 4 when counting from left) do not fall. Treat this as checkpoint 1: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

2

Step 2. So stay there when the spike falls down to the

In Tricky Castle Level 114 (Witch Tower Level 14), so stay there when the spike falls down to the ground. Treat this as checkpoint 2: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

3

Step 3. Red clouds don't harm the human form so stay right

In Tricky Castle Level 114 (Witch Tower Level 14), red clouds don't harm the human form so stay right there until you see a platform coming up, jumo up that platform to get to the door. Treat this as checkpoint 3: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

Notes and Precautions

  1. 1. There are three spikes that are not falling. You can hide below them.
  2. 2. Level numbering can differ between app releases, so match the screenshot, clue and room geometry before attempting this route.
  3. 3. Complete one checkpoint at a time and confirm the visible response; moving ahead before a trigger finishes can make the next action appear not to work.
  4. 4. If the room resets, repeat the documented order from the start instead of trying to recover halfway through the trap sequence.

Tips and Tricks

  1. 1. Watch the dedicated video once at normal speed, then replay only the checkpoint where your movement differs.
  2. 2. Use short, deliberate inputs around spikes, keys, levers and moving platforms so an extra tap does not activate the room’s trick.
  3. 3. Prioritize a clean exit on the first successful run; return for bats, stars or alternate paths after the main solution is familiar.
  4. 4. When an action seems ineffective, compare your exact position and character state with the screenshot and video before restarting.

Tricky Castle Level 114 collectibles and secrets

For Tricky Castle Level 114, no separate collectible route is documented for this Witch Tower Level 14 room; complete the clean exit route first and inspect safe side paths on a replay.

By following these steps in sequence, you can finish Tricky Castle Level 114 (Witch Tower Level 14) without relying on random movement or unnecessary interactions. Remember that the defining puzzle in Tricky Castle Level 114 is to three spikes thowards the left (spikes 2, 3 and 4. If your room looks different, compare the screenshot and video before retrying because your game version may use another level number.

Guide checked against the community level record for Witch Tower Level 14 and the dedicated gameplay video.